The Implications of Siding with the Institute Assessed

In Fallout 4, players are presented with the option to side with the Institute. This faction is one of the most technologically advanced in the game, and they are responsible for creating the Synths, androids that are almost indistinguishable from humans. While their technological advancements may seem impressive, players must consider the morality of their actions before choosing to side with them.

Siding with the Institute will alter the final cutscene slightly, replacing the nuclear explosion with Father’s hospital bed instead. The Institute will remain as a travel location after the final cutscene. However, it is important to note that unless players are opting for an evil playthrough and do not care about the rights of all Synths, then siding with the Institute should not be opted.

If players do choose to side with the Institute, they must introduce themselves to Dr. Clayton Holdren, Chief Engineer Allie Filmore, and Justin Ayo, as well as Dr. Madison Li in the Institute Advanced Systems. This last character is the most immediaely important as she will give players a fast travel point, allowing easy access to the Institute.

It is important to consider which companions are okay with or support players siding with the Institute. X6-88 is the most obvious supporter, being a Synth himself and loyal to the Institute. Hancock, on the other hand, is vehemently against the Institute, as he leads a town built on a common ground of hating them. Companions like Strong, Cait, and MacCready do not have strong opinions on the matter, making them good alternatives.

While the Institute’s endgame quests are fairly entertaining and more fleshed out than some of the other factions in the game, players must weigh the morality of their actions. The Institute’s treatment of Synths and their disregard for human life should not be taken lightly, and players should consider the consequences of their actions before siding with them.

While the Institute may seem impressive with their technological advancements, players should carefully consider their actions before choosing to side with them. The morality of their actions should not be taken lightly, and players must weigh the consequences of their choices. Ultimately, the decision to side with the Institute is up to the player, but it is important to consider the implications of their actions.

What Happens If You Side With The Institute?

If you choose to side with the Institute in Fallout 4, it will have a few notable effects on the game’s final cutscene and the post-game world. Specifically:

1. The final cutscene will be altered to show Father’s hospital bed instead of the nuclear explosion that occurs if you choose to side with any of the other factions. This reflects the fact that you have chosen to support the Institute and their goals, rather than destroying them.

2. The Institute will remain a travel location ater the final cutscene, meaning that you can continue to visit and interact with the faction even after the main story has concluded. This can provide opportunities to complete any unfinished quests or explore the Institute further.

3. Depending on your actions throughout the game, there may be additional consequences for siding with the Institute. For example, if you have made enemies of the Railroad or the Brotherhood of Steel, they may become hostile towards you after you complete the game with the Institute. Additionally, some of your companions may react negatively to your decision to support the Institute, which could impact your relationships with them.

Choosing to side with the Institute will result in a different ending sequence and potentially affect your post-game experience in Fallout 4.

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Should I Have Sided With The Institute?

In Fallout 4, players have the option to side with the Institute, one of the factions in the game. However, it is not recommended to side with the Institute unless the player is intentionally choosing an evil playthrough and disregarding the rights of all Synths.

The Institute’s endgame quests are entertaining and more fleshed out than some of the other factions in the game, but it may not be worth it to side with them if the player values the lives and rights of Synths.

It is essential to note that choosing to side with the Institute may have lasting consequences in the game’s narrative and could affect the player’s standing with other factions. It is advisable to carefully consier the player’s values and the game’s consequences before siding with the Institute.

While the Institute’s quests may offer an entertaining and well-developed storyline, it is not recommended to side with them unless the player is intentionally choosing an evil playthrough and disregarding the rights of all Synths.

How Do You Ally With The Institute?

To ally with the Institute in Fallout 4, you must first gain access to their headquarters. This can be done by completing the main questline and following the path that leads you to the Institute. Once you have access to the Institute, you must introduce yourself to several key individuals, including Dr. Clayton Holdren, Chief Engineer Allie Filmore, Justin Ayo, and Dr. Madison Li in the Institute Advanced Systems.

Dr. Madison Li is particularly important, as she will provide you with a fast travel point that allows for easy access to the Institute. This will make it much easier to work with the Institute and complete quests for them.

To furter ally with the Institute, you will need to complete quests and missions for them. This will increase your reputation with the faction and allow you to access more resources and benefits. It is important to note that allying with the Institute may have consequences with other factions in the game, so it is important to carefully consider your actions and alliances.

Allying with the Institute requires completing the main questline, introducing yourself to key individuals, completing quests and missions, and carefully navigating the consequences of your alliances.

What Companions Are Okay With The Institute?

There are sveral companions in Fallout 4 who are either supportive of or indifferent to the player character’s decision to side with the Institute. These include:

1. X6-88: X6-88 is a synth and a loyal member of the Institute. He is fully supportive of the player character’s decision to side with the Institute.

2. Cait: Cait is a former raider who is primarily interested in her own personal gain. She does not have a strong opinion on the Institute one way or the other and is therefore a good choice for a companion if you plan on siding with the Institute.

3. MacCready: MacCready is a mercenary who is primarily interested in earning caps. He is initially hostile to the player character if they are affiliated with the Institute, but can be convinced to accompany them if they have a high enough charisma stat.

4. Strong: Strong is a super mutant who is primarily interested in finding a strong leader to follow. He does not have a strong opinion on the Institute and is therefore a good choice for a companion if you plan on siding with them.

It’s worth noting that some companions, such as Piper, Nick Valentine, and Hancock, are strongly opposed to the Institute and may leave the player character’s company if they side with them.

Conclusion

Siding with the Institute in Fallout 4 can be a tempting option due to the entertaining endgame quests and the ability to continue accessing the Institute as a travel location after the final cutscene. However, it is important to keep in mind the ethical implications of supporting an organization that disregards the rights of Synths. If players do choose to side with the Institute, they will need to introduce themelves to key characters such as Dr. Clayton Holdren, Chief Engineer Allie Filmore, Justin Ayo, and Dr. Madison Li. It is also worth noting that not all companions will support or be okay with this decision, with X6-88 being the most obvious ally and characters like Hancock being opposed. Ultimately, the decision to side with the Institute should be made with careful consideration of the player’s personal values and moral compass.

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William Armstrong

William Armstrong is a senior editor with H-O-M-E.org, where he writes on a wide variety of topics. He has also worked as a radio reporter and holds a degree from Moody College of Communication. William was born in Denton, TX and currently resides in Austin.