With the arrival of The Witch Queen expansion in Destiny 2, a significant amount of seasonal content that has been introduced in the past year or less will be removed from the game. This removal is part of Destiny 2’s evolving world, where older content makes way for new experiences and narratives.
One of the areas that will see changes is the H.E.L.M. (Hub for Emergency Logistics and Maneuvers). This central hub has been home to various characters and activities tied to recent seasons. However, with The Witch Queen, it seems that some of these inhabitants will no longer be present. This includes the Eliksni Wing and the Awoken Wing, which have been integral to the ongoing storylines involving the Fallen and the Dreaming City.
The Eliksni Wing has allowed players to interact with Mithrax, the Kell of the House of Light, and work alongside him and his Eliksni allies to combat the Darkness. This has been a fascinating development in Destiny 2’s narrative, as it explores the possibility of cooperation between Guardians and Fallen. However, it appears that the Eliksni Wing will be removed, and it remains to be seen how this storyline will progress in The Witch Queen and beyond.
Similarly, the Awoken Wing in the H.E.L.M. has been a significant location for players involved in the ongoing Dreaming City storyline. It has housed activities like the Shattered Realm, where players venture into distorted realms to uncover secrets and fight against various threats. With the removal of the Awoken Wing, it is unclear how the Dreaming City storyline will continue and if new activities will replace those being taken away.
In addition to the H.E.L.M. changes, other seasonal content and activities will also disappear with The Witch Queen. For example, Mara Sov’s Chambers, which have been accessible through the H.E.L.M., will no longer be available. These chambers have been a source of intrigue and have played a significant role in the overarching Destiny 2 narrative involving the Awoken and their queen.
The Splicer Servitor, a key character in the Season of the Splicer, will also be removed. This character has been instrumental in the fight against the Vex and has provided players with essential tools and upgrades. Its absence raises questions about how the Vex storyline will progress and what new challenges players will face.
Furthermore, the Wayfinder’s Compass, a central element in the Season of the Lost, will no longer be accessible. This compass has guided players through new activities and missions, allowing them to navigate the Ascendant Plane and interact with characters like Queen Mara Sov and Osiris. Its removal hints at a shifting focus and new adventures awaiting us in The Witch Queen.
Lastly, the Umbral Decoder, a device introduced in the Season of Arrivals and utilized in subsequent seasons, will also disappear. This decoder has been crucial for decrypting Umbral Engrams and obtaining powerful gear. Its removal suggests that a new system or mechanic will take its place, providing players with different ways to obtain rewards and progress their characters.
The removal of this seasonal content with The Witch Queen signifies the ever-evolving nature of Destiny 2. While it may be bittersweet to say goodbye to familiar locations and characters, it also opens the door to new stories, activities, and experiences. As players, we can look forward to discovering what The Witch Queen has in store and how it will shape the future of Destiny 2.