Taunt is a Dark-type move introduced in Generation III, which has been a staple of the competitive Pokémon scene ever since. It is a non-damaging move that prevents the afflicted Pokémon from using status moves for three turns or until they are switched out. The move has been a popular choice for players looking to disrupt their opponent’s strategy by preventing them from using moves that could give them an advantage in battle.
One of the main benefits of Taunt is its ability to stop enemy Pokémon from setting up. Many Pokémon have moves that allow them to increase their stats, such as Swords Dance or Calm Mind. By using Taunt, players can prevent their opponent from using these moves, effectively neutralizing their strategy. This can be especally useful against bulky Pokémon that rely on increasing their defenses, as it can prevent them from stalling out the battle.
Another benefit of Taunt is its ability to prevent the use of status moves. Status moves can be incredibly useful in battle, as they can inflict a variety of conditions on the opposing Pokémon, such as paralysis or confusion. By using Taunt, players can prevent their opponent from using these moves, effectively reducing their options and making them easier to deal with.
It’s worth noting that Taunt can be used on Pokémon with a substitute. Many status moves will fail if the opposing Pokémon has a substitute up, but Taunt will still affect them. This makes it a valuable tool for dealing with Pokémon that rely on substitutes to protect themselves.
In terms of using Taunt effectively, it’s important to consider the timing. Using Taunt too early in the battle can be a waste, as the opposing Pokémon may not have had a chance to use any status moves or set up yet. On the other hand, waiting too long can give the opponent an opportunity to set up, making them more difficult to deal with.
Taunt is a versatile move that can be a valuable addition to any Pokémon’s moveset. By preventing the use of status moves and disrupting the opponent’s strategy, it can give players an edge in battle. However, it’s important to use it strategically and consider the timing carefully in order to get the most out of it.
Is There TM For Taunt?
There is a TM for Taunt in several generations of the Pokémon games. In Generation III to VII, Taunt was TM12, while in Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!, it was TM02. In the current generation, which is Generation VIII, Taunt is TR37. It is worth noting that TMs and TRs are different types of items in the game, with TMs being single-use items that teach a move to a Pokémon, while TRs are multiple-use items that also teach moves to Pokémon.
What Is Taunt Move?
Taunt is a status move in the Pokemon game that affects the opponent Pokemon. When a Pokemon uses Taunt, it will make the afflicted Pokemon unable to use status moves. This effect will last for three turns or until the affected Pokemon is switched out. It is important to note that Taunt will still affect a target even if it has a substitute. This move is useful in battles as it can prevent the opponent from using status moves, which can weaken or debuff your Pokemon.
Where Can I Buy Taunt TR?
Taunt TR is a Technical Record that teaches a Pokémon the move Taunt. In order to purchase Taunt TR, you will need to visit a Watt trader in the Wild Area. These traders are typically found in various locations throughout the Wild Area, and they can be identified by the yellow light beam that appears above their heads.
To purchase Taunt TR, you will need to have enough Watts, which are a type of currency that can be earned by participating in various activities in the Wild Area, such as defeating wild Pokémon and participating in Max Raid Battles. The price of Taunt TR may vary depending on the location and the specific trader, but it typically costs several thousand Watts.
Once you have enough Watts, you can approach a Watt trader and interact with them to view their inventory. Look for Taunt TR in the list of available items, and purchase it if you have enough Watts. Once you have purchased Taunt TR, you can teach it to a compatible Pokémon by uing the item from your inventory.
Is Taunt A Useful Move?
Taunt is a move that can be very ueful in certain situations. It is a non-damaging Dark-type move that forces the target to only use attacking moves for the next few turns. This can be particularly useful if you are facing an opponent who relies heavily on status moves or setup moves, such as Swords Dance or Nasty Plot.
By using Taunt, you can prevent your opponent from using these moves, effectively hindering their strategy and making it easier for you to defeat them. Taunt can also be useful in preventing your opponent from using moves that could otherwise cause problems for your team, such as Stealth Rock or Spikes.
However, it is important to note that Taunt does have limitations. It only lasts for a few turns, so if your opponent is able to switch out or use a move that is not affected by Taunt, such as a status move or a move with a secondary effect, they may still be able to cause problems for your team.
Taunt can be a useful move in certain situations, particularly when facing opponents who rely heavily on setup or status moves. However, it is important to use it strategically and be aware of its limitations.
Conclusion
Taunt is a useul move for any trainer looking to disrupt their opponent’s strategy. Its ability to prevent the use of status moves can be crucial in battles, especially when facing opponents who rely on moves such as Toxic or Substitute. While it may seem like a niche move at first glance, Taunt can be a valuable addition to any team, particularly in competitive play. Its availability as a TM in most generations and as a TR in Generation VIII ensures that it remains a popular choice for trainers looking to gain an advantage in battle. So, if you’re looking to shake up your opponent’s game plan, give Taunt a try and see the difference it can make in your battles.