“Until Dawn” and “House of Ashes” are not directly connected in terms of storyline or characters. They are both part of The Dark Pictures Anthology, a series of standalone horror games developed by Supermassive Games. Each game in the anthology tells a different story with new characters and settings.
However, there is a thematic connection between the games. They all fall under the umbrella of interactive horror experiences, aiming to capture the spirit of cinematic horror and provide players with choices that impact the outcome of the story. In this sense, “Until Dawn” and “House of Ashes” share a similar gameplay style and atmosphere.
“Until Dawn” was the first game in The Dark Pictures Anthology, and it set the tone for the series. It follows a group of friends who gather at a remote mountain lodge, only to find themselves being hunted by a mysterious killer. The game allows players to make choices that determine the fate of each character, leading to multiple branching storylines and endings.
“House of Ashes,” on the other hand, takes place in Iraq during the 2003 invasion. A military unit becomes trapped underground and discovers an ancient Sumerian temple. As supernatural forces are unleashed, the soldiers must navigate through the treacherous environment and face both physical and psychological horrors. Like “Until Dawn,” the choices made by players will shape the outcome of the story and determine the survival of the characters.
While the games share the same interactive horror genre, they are distinct experiences with different narratives, settings, and characters. Each game stands on its own and can be enjoyed independently without any prior knowledge or connection to the others in the anthology.
It’s worth noting that Supermassive Games has stated that there is an overarching meta-narrative that connects all the games in The Dark Pictures Anthology. This meta-narrative involves a mysterious curator who appears at the beginning and end of each game, providing hints and insights into the larger story. However, the connection between the individual games is more subtle and symbolic, rather than a direct continuation or shared characters.
“Until Dawn” and “House of Ashes” are not directly connected in terms of story or characters. They are part of The Dark Pictures Anthology, which shares a thematic connection of interactive horror gameplay. Each game in the anthology offers a unique experience with its own storyline, setting, and characters.