The Control DLC is not free. While the base game, Control, can be obtained for free through the Epic Games Store, the downloadable content (DLC) for the game needs to be purchased separately. This means that players who want to experience the additional content in the game, such as the “AWE” and “The Foundation” DLC chapters, will need to pay for them.
It’s worth noting that this is a common practice in the gaming industry. Many game developers release DLC as a way to provide additional content and extend the gameplay experience beyond the base game. This allows them to continue supporting the game and provide new content for players to enjoy.
The decision to charge for DLC is often driven by the costs associated with developing and producing new content. Creating high-quality additional chapters or expansions can be a time-consuming process that requires resources and investment from the developers. Charging for the DLC helps offset these costs and ensures that the developers are able to continue creating new content for players.
While it would be great if all DLC was free, it’s important to understand the economic realities of game development. Developers and publishers need to generate revenue to cover their expenses and keep their businesses running. DLC sales are one way for them to achieve this.
As a gamer myself, I have experienced both free and paid DLC in various games. While it’s always exciting to receive free content updates, I also understand the value of paid DLC. If a game has provided me with hours of enjoyable gameplay and I’m invested in the story and characters, I’m often willing to pay for additional content that enhances my experience.
The Control DLC is not free. Players who want to access the additional chapters, such as “AWE” and “The Foundation,” will need to purchase them separately. While it’s disappointing that the DLC is not included for free, it’s important to understand the costs associated with developing and producing new content. Ultimately, the decision to purchase DLC is up to each individual player and their personal preferences.