An Introduction to Emboldening Bond in 5e

Hello and welcome to my blog post about Emboldening Bond, a powerful feature of the Peace Domain in Dungeons & Dragons 5th Edition.

Emboldening Bond is a unique ability that allows a cleric to form a psychic bond between themselves and another creature, providing a variety of benefits to both parties. This bond can be formed with any creature, including the cleric themselves, and lasts for a duration of 10 minutes or until it is used again.

The benefits of Emboldening Bond are numerous and can greatly enhance the combat capabilities of the bonded creatures. First and foremost, the bond provides a +1 bonus to attack rolls, damage rolls, and saving throws for both the cleric and the bonded creature. This is a significant boost in power, especially in the early levels of the game where every point of damage and every successful saving throw can make a big difference.

In addition to the bonus to attack rolls, damage rolls, and saving throws, Emboldening Bond also provides a unique ability that allows the bonded creatures to use their reactions to grant each other temporary hit points. Whenever one of the bonded creatures takes damage, the other can use their reaction to grant them temporary hit points equal to their cleric level + their Wisdom modifier. This can be a life-saving ability in combat, allowing the bonded creatures to absorb more damage and stay in the fight longer.

Another benefit of Emboldening Bond is that it allows the cleric to share their spells with the bonded creature. Whenever the cleric casts a spell that targets themselves, they can also choose to have the spell affect the bonded creature as well. This can be a powerful tool for supporting allies in combat, allowing the cleric to heal or buff their bonded creature without expending additional resources.

It’s worth noting that Emboldening Bond can be used on any creature, not just allies. This means that a cleric could potentially bond with an enemy, providing them with the same benefits as an ally. While this may seem counter-intuitive, it could be a usefl tool for negotiating with enemies or gaining their trust.

Emboldening Bond is a powerful feature of the Peace Domain in Dungeons & Dragons 5th Edition. It provides a variety of benefits to both the cleric and their bonded creature, including a bonus to attack rolls, damage rolls, and saving throws, the ability to grant each other temporary hit points, and the ability to share spells. Whether used on allies or enemies, Emboldening Bond is a versatile tool that can greatly enhance the capabilities of any party.

The Effects of Emboldening Bond on Oneself

As a Peace Cleric, you can use Emboldening Bond on yourself. Emboldening Bond is a feature that allows you to create a bond between yourself and another creature, granting both of you temporary hit points and the ability to add a d4 to attack rolls and saving throws. There is no restriction on who can receive the benefits of Emboldening Bond, so you can target yourself with this ability. The only limitation is that you cannot use Emboldening Bond more than a number of times equal to your proficiency bonus. Ultimately, whether or not you choose to use Emboldening Bond on yourself depends on your character’s specific circumstances and strategic goals.

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Source: happygamer.com

Does Emboldening Bond’s Effects Stack With Bless?

Emboldening Bond does stack with Bless. Emboldening Bond is a feature of the Peace Domain clerics, which allows them to grant allies within 30 ft of them a bonus to attack rolls and saving throws equal to their proficiency bonus. On the other hand, Bless is a spell that grants targets a 1d4 bonus to attack rolls and saving throws. Since these are different bonuses, they stack with each other. Therefore, if a target affected by both Emboldening Bond and Bless, they wold receive a bonus of their proficiency bonus plus 1d4 on their attacks and saving throws. This can be a potent combination, especially at low levels, but it should be noted that both features require concentration to maintain, and the cleric’s concentration can be disrupted if they take damage or fail a concentration check.

The Duration of Emboldening Bond

Emboldening bond is a spell that creates a magical bond between two creatures, providng them with a boost of courage and strength. The effect of the spell lasts for a total of 10 minutes, during which the two bonded creatures will feel a heightened sense of bravery and determination. However, if the spell is used again within the 10-minute duration, the effect will be reset and will last for another 10 minutes. It’s worth noting that the spell only requires two creatures to bond, meaning that it can be cast on a pair of allies or companions who wish to support each other in battle.

Does Emboldening Bond Affect Death Saves?

Emboldening Bond works on death saves. Death saves are stll considered saving throws, and Emboldening Bond specifically states that it adds the bonus dice to “saving throws”. Therefore, when a player makes a death save while under the effects of Emboldening Bond, they will be able to add the bonus dice to their roll, increasing their chances of success. This can be especially helpful in situations where a character is in danger of dying, as it can give them an extra chance to survive. Additionally, the Bless spell also works on death saves, so combining these effects can make a character very difficult to kill in combat.

Can Balm of Peace Heal Multiple Creatures?

The Balm of Peace spell can heal multiple creatures. This spell allows the cleric to create a healing balm that can be applied to any number of creatures within a 5-foot radius of the caster. However, each creature can only be healed once by the balm during the casting of the spell. This means that the cleric can heal as many creatures as they can get within range of the spell, but each creature can only receive healing once from the balm.

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The Effects of Balm of Peace

Balm of Peace is a Channel Divinity option available to certan classes in D&D, such as Clerics and Paladins. When activated as an action, the user can move up to their speed without triggering an opportunity attack. Additionally, if the user moves within 5 feet of any other creature during this action, they can restore a number of hit points to that creature equal to 2d6 plus their Wisdom modifier (with a minimum of 1 hit point). This ability allows the user to quickly move around the battlefield, healing allies as they go. It can be especially useful in chaotic combat situations where allies are spread out and in need of healing. However, it should be noted that this ability can only be used once per short or long rest, so it should be used strategically.

The Benefits of Playing a Peace Domain Cleric

The Peace Domain cleric is a very good subclass in Dungeons and Dragons 5th edition. It provides unique abilities that alow the cleric to support their allies in combat while also hindering their enemies.

One of the key features of the Peace Domain is Emboldening Bond. This ability allows the cleric to create a psychic bond between themselves and a willing ally, granting them both extra damage to their attacks and resistance to damage. This can be incredibly powerful in combat, especially in the early levels when extra damage can make a big difference.

The Peace Domain also grants access to a number of spells that are useful in both combat and non-combat situations. For example, Sanctuary can protect a vulnerable ally from harm, while Calm Emotions can defuse tense social situations.

Another notable ability of the Peace Domain is their Channel Divinity option, Balm of Peace. This allows the cleric to heal a large amount of hit points to all creatures within 30 feet and end any ongoing hostile effects.

The Peace Domain provides a unique and powerful support option for clerics, allowing them to provide both offensive and defensive benefits to their allies while hindering their enemies. It is definitely worth considering for players who enjoy playing support roles in combat.

The Benefits of Guidance and Blessings

Guidance and Bless are two different types of spells in the game. Bless is a spell that provides a bonus to attack rolls and saving throws to all allies within a certain radius. Meanwhile, Guidance is a spell that provides a bonus to ability checks for a single creature.

Since Bless and Guidance affect different types of rolls (attack rolls and saving throws for Bless, and ability checks for Guidance), they can both be used at the same time wthout any issue. However, it’s important to note that the bonuses provided by these spells are not cumulative, meaning they do not stack on top of each other.

In other words, if a creature is under the effect of both Bless and Guidance, they will only receive the bonus from one of the spells when making a roll. Therefore, it’s up to the player or DM to decide which spell to use based on the situation and the type of roll that needs to be made.

Does Balm of Peace Provide Healing for the Caster?

The Balm of Peace is a feature of the Peace Domain for clerics in the tabletop role-playing game Dungeons & Dragons. When a cleric of the Peace Domain channels their divinity, they can use the Balm of Peace to soothe another creature within 5 feet of them. The creature is then healed, with the amount of healing increasing as the cleric gains more wisdom.

However, the Balm of Peace feature does not explicitly state that the caster themselves are healed. Therefore, it can be assumed that the Balm of Peace only affects other creatures within range of the cleric and does not povide any healing for the caster.

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The Role of Bless in Dungeons and Dragons

Bless is a 1st-level spell in Dungeons & Dragons that allows the caster to bless up to three creatures of their choice withn range. The spell’s effect lasts for up to one minute, during which time the blessed targets gain the ability to roll a d4 and add the number rolled to any of their Attack rolls or saving throws. This can be a significant boon in combat, as it can help the targets to hit more often and avoid enemy attacks or spells. The use of the bless spell can also be strategically important, as it can help to turn the tide of battle in favor of the caster’s allies. bless is a powerful spell that can provide a significant advantage to those who are lucky enough to receive its blessing.

Do Domain Spells Require Spell Slots?

Domain spells use spell slots just like any other spell. When you prepare your spells for the day as a cleric, you choose a certain number of spells from your available list of spells to prepare, including your domain spells. Once you cast a spell, you consume a spell slot of that spell level. The domain spells granted by your chosen domain simply provide you with additional spells that you can prepare each day, but they do not grant you additional spell slots to cast those spells. In other words, you can only cast a certain number of spells per day based on the number of spell slots you have available, regardless of wheher they are domain spells or not.

The Effects of Three Successful Death Saves

When a character succeeds on three death saving throws, they become stable. This means that they don’t have to continue making death saving throws, even though they still have 0 hit points. However, the character will remain unconscious until they receive healing or until they regain hit points through natural rest or other means. It’s important to note that becoming stable does not restore any hit points to the character, so they will still need healing to regain consciousness and continue participating in the game.

Can Indomitable be Used on Death Saving Throws?

You can use Indomitable on death saving throws in D&D. Indomitable is a feature that allows a fighter to reroll a failed saving throw. Since a death saving throw is a type of saving throw, it falls under the category of rolls that Indomitable can be applied to. However, it’s important to note that Indomitable can only be used once per long rest, so it’s wise to use it strategically. Additionally, if a character is stabilized by magical means, they no longer need to make death saving throws, so Indomitable wouldn’t apply in that situation.

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Does the Cloak of Protection Affect Death Saves?

The Cloak of Protection affects death saves in Dungeons and Dragons. The Cloak of Protection is a magical item that provides a +1 bonus to AC and saving throws. Since death saves are considered saving throws, the bonus from the Cloak of Protection woud apply to them as well. This means that wearing the Cloak of Protection can potentially increase your chances of succeeding on a death save and avoiding permanent death. It’s important to note that death saves are not affected by any other bonuses or penalties, so the +1 bonus from the Cloak of Protection is particularly valuable in this situation.

Conclusion

Emboldening Bond is a powerful feature of the Peace Domain in D&D 5e. It allows the cleric to create a bond between themselves and another creature, granting both of them several benefits. These benefits include an increase in hit point maximum, bonus to attack rolls and saving throws, and the ability to use their reaction to give the other creature an extra attack. The bond can be created with any creature, including the cleric themselves, and lasts for 10 minutes or until used again. The only limitation is that it can only be used a number of times equal to the cleric’s proficiency bonus. The ability to stack Emboldening Bond with other spells like Bless and Guidance makes it an even more potent tool for supporting allies in combat. Emboldening Bond is an excellent option for any peace cleric looking to bolster the strength and resilience of their allies on the battlefield.

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William Armstrong

William Armstrong is a senior editor with H-O-M-E.org, where he writes on a wide variety of topics. He has also worked as a radio reporter and holds a degree from Moody College of Communication. William was born in Denton, TX and currently resides in Austin.