Kills in League of Legends (LoL) do give experience (XP). When a champion successfully eliminates an enemy champion, they are rewarded with experience points that contribute to their overall level progression. However, the amount of experience gained from kills is not always the same and varies depending on the level of the champions involved and whether the kill was a solo kill or an assisted kill.
From levels 1 to 6, a champion’s solo kills grant 20% more experience compared to the baseline experience gained from other sources, such as farming minions or neutral monsters. This means that if a champion manages to secure a kill on their own during this early phase of the game, they will receive a bonus 20% experience on top of the regular amount they would have gained.
On the other hand, if a kill is assisted by other champions, the experience gained is reduced by 20% during levels 1 to 6. This means that if multiple champions participate in taking down an enemy, the champion who lands the final blow will receive slightly less experience compared to what they would have received from a solo kill.
The purpose of these experience adjustments is to encourage individual skill and playmaking during the early stages of the game. It rewards champions who are able to secure kills on their own, potentially snowballing their lead and gaining an advantage over their opponents. Conversely, it discourages teams from simply grouping up and participating in every kill, as the experience gain is reduced for the player who secures the final blow.
It is important to note that these experience adjustments only apply to levels 1 to 6. Once champions reach levels 7 and 8, the experience bonus from solo kills is reduced to 10%, while the experience penalty from assisted kills is also reduced to 10%. This reflects the game’s progression and the diminishing impact of individual kills as the game progresses.
In practice, these experience adjustments can have a significant impact on the game. For example, if a player manages to secure a solo kill during the early laning phase, they may gain an experience advantage over their opponent, allowing them to reach higher levels faster and potentially gain a power spike. On the other hand, if a team coordinates well and assists each other in securing kills, they may distribute the experience more evenly among their team, preventing any single player from gaining an overwhelming advantage.
Understanding the nuances of experience gain from kills can be crucial in determining the pace and outcome of a game. It encourages players to make strategic decisions about whether to prioritize solo kills for individual power spikes or to focus on coordinated team play for a more balanced distribution of experience.
Kills in LoL do provide experience to the champion who secures them. The amount of experience gained, however, is adjusted based on factors such as whether the kill was a solo kill or an assisted kill, and the level of the champions involved. These adjustments aim to promote individual skill and playmaking during the early stages of the game, while also encouraging coordinated team play as the game progresses.