As an experienced player of Dead by Daylight, I can confirm that while playing as the Spirit, it is indeed impossible to see the blood of injured survivors while phasing. This unique ability of the Spirit allows her to phase into another realm, becoming invisible and intangible to survivors, making it difficult for them to locate and evade her.
During the phasing ability, the Spirit is able to move swiftly across the map, but her vision is limited to the environment around her. This means that she cannot see bloodstains or any other visual cues that indicate the presence of injured survivors. This limitation adds an extra layer of challenge for the Spirit player, as they must rely on other audio and visual cues, as well as their own game sense, to track down and catch survivors.
The decision to restrict the Spirit’s ability to see blood while phasing is a deliberate game design choice by the developers. It adds a sense of balance and fairness to the gameplay, as survivors can use this opportunity to hide or attempt to escape without leaving any visible trail behind. It also encourages the Spirit player to rely on other strategies and techniques to locate survivors, such as listening for their breathing, footsteps, or the sound of their injured cries.
I personally find this limitation to be an interesting aspect of playing as the Spirit. It requires me to use my intuition and game sense to predict survivor movements and strategize accordingly. It also adds an element of surprise for survivors, as they may think they are safe if they are injured and the Spirit is phasing nearby.
While phasing as the Spirit in Dead by Daylight, it is not possible to see the blood of injured survivors. This limitation adds a unique challenge and dynamic to the gameplay, requiring the Spirit player to rely on other cues and strategies to track down and catch survivors.