Torturer is a talent in Divinity: Original Sin 2 that allows players to bypass an enemy’s Magic or Physical Armor with certain status effects. With this talent, players can extend the duration of certain status effects by one turn, making them even more effective in battle.
The status effects that are affected by Torturer include Burning, Poisoned, Bleeding, Necrofire, Acid, Suffocating, Entangled, Death Wish, and Ruptured Tendons. This means that if a player inflicts any of these statuses on an enemy, they will continue to take damage or suffer negative effects even if they have Magic or Physical Armor.
However, it is important to note that Torturer does not work on all status effects. It only applies to damage-over-time effects or effects that directly affect an enemy’s health or ability to move. This means that status effects like Knockdown or Cripple, which directly affect an enemy’s movement, are not affected by Torturer.
One of the benefits of using Torturer is that it allows players to more easily apply status effects to enemies with high levels of Magic or Physical Armor. This can be especially useful in battles where enemies have a lot of Armor, as it can be difficult to bypass these defenses wihout using special abilities or weapons.
Another benefit of Torturer is that it can make certain status effects even more deadly. For example, if a player inflicts Poisoned on an enemy with Torturer, the Poisoned status will continue to deal damage even if the enemy has Magic or Physical Armor. This can be a great way to whittle down an enemy’s health over time and make them more vulnerable to other attacks.
Overall, Torturer is a powerful talent that can give players an edge in battle by allowing them to bypass an enemy’s defenses and apply deadly status effects. While it may not work on all status effects, it can be a great way to make certain abilities even more effective and give players more options in combat.
Does Torturer Work With Bleed Fire?
Yes, Torturer talent works with Bleed Fire status. When Torturer is active, any status caused by the player, including Bleed Fire, will ignore the target’s Magic or Physical Armour and their duration will be extended by one turn. Therefore, Bleed Fire status will deal damage over time to the target and will cause Burning status, which will also be extended in duration by one turn if the Torturer talent is active. It is important to note that Torturer talent only affects status effects caused by the player, not those caused by enemies or environmental factors.
Does Torturer Work With Knockdown?
Torturer is a talent in the Divinity: Original Sin 2 game that grants the ability to apply certain status effects through Armour. However, it does not work with knockdown status effects from the Warfare skill tree. Torturer is specifically designed to extend the duration of damage over time (DoT) status effects, such as burning, poison, bleeding, necrofire, acid, and others. Therefore, it is only effective for those types of status effects and not applicable to knockdown or cripple effects from the Warfare skill tree.
Is Leech A Good Talent?
Leech is considered to be a very useful Talent in many scenarios. Although it may seem like a class-specific Talent, it can benefit a variety of party members, especially those who are more agile and less heavily armored. With Leech, characters are able to regenerate their health wile standing in pools of blood, providing a significant advantage in combat situations where enemies are defeated in close proximity. This Talent is particularly beneficial for characters who frequently engage in melee combat or those with lower health stats.
Furthermore, Leech can also be helpful in situations where healing items or spells are limited, as it provides a passive healing effect that does not require any additional resources. This can be especially useful in longer battles or during times when the party is unable to rest and recover.
Leech is a solid Talent that can provide a significant advantage in combat and help keep party members alive and healthy. While it may not be the best choice for every character or playstyle, it is certainly worth considering for those looking to increase survivability and reduce reliance on healing resources.
What Does Suffocating Do In Divinity 2?
Suffocating is a status effect in the game Divinity: Original Sin 2. It is a type of debuff that affects the Magic Armor of a character. Suffocating is similar to Acid, which destroys Physical Armor. Suffocating deals damage to Magic Armor every round, which is about 56% of the base level damage. This means that the longer a character is suffocating, the more Magic Armor they will lose over time. Suffocating can be a dangerous status effect to deal with, as it can leave a character vulnerable to other types of attacks that can bypass their Magic Armor. It is important to keep an eye on your character’s status effects and take action to remove suffocating as soon as possble to avoid taking too much damage.
Conclusion
Torturer is a very useful Talent in Divinity: Original Sin 2, especialy for players who want to focus on damage-over-time effects in combat. With this Talent, certain DoT statuses caused by the player are no longer blocked by Magic or Physical Armour, and their duration is extended by one turn. While it doesn’t work on knockdown or cripple from Warfare, it does apply to Burning, Poisoned, Bleeding, Necrofire, Acid, Suffocating, Entangled, Death Wish, and Ruptured Tendons. Overall, Torturer is a great choice for players who want to specialize in damage-over-time effects and want to maximize their effectiveness in combat.